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Joystiq impressions: Prototype (360/PC/PS3)

Monday, April 28th, 2008 by admin

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After a recent demo of Sierra’s Prototype, I came away feeling a little less excited for the title than when I started. I’m still anticipating its Fall, 2008 360/PC/PS3 release, assuming it ships on time. I think it could be an exciting third-person action/mystery. But I’m uncertain about if it will become a cohesive experience by then; I saw well-executed elements but I’m not sure if they will combine.

And admittedly, Prototype’s open-world scope is much too big to take in from a single demonstration. The fast, physical action and control look better than other games, with the the player able to change fighting techniques and attacks at any moment. Developer, Radical Entertainment didn’t spill too much about the story, only repeating that you play an amnesiac with the ability to morph into other peoples’ identities.

I hope that plot can connect to the action. I think it could, especially because the character gains the memories and abilities of the identities he steals. And while the anti-hero is becoming a cliche, Radical stressed that you’re not trying to save Manhattan from its plague of monsters. You’re out for yourself, and the story is supposed to explain why.
Prototype is a fairly open game, letting players wander through all of Manhattan, although it’s not a literal building-for-building remake. The demo I saw centered on the ability to fight through situations, although gamers will be able to choose a sneakier path, walking in shadows and impersonating others.

The city has been infested with a plague, turning some people into zombies and introducing other monsters. Even the buildings evoke this wasteland setting, decaying with the exposure. The military has moved in — in addition to a shadow group of mercenaries — and you’re at the center of the mess.

While you’ve lost your memory, you’ve gained unnatural powers. One attack swings your arm out like a tentacle, striking everyone in the vicinity. Your hands can turn into claws, quickly cutting down others. A punch into the ground can raise a circle of spikes around you.

But the shape-shifting and movement are the most important powers. By touching any other person, you can take their form, and meander through the city mostly unnoticed. Or you can run — literally — up buildings and scamper along ledges, moving over any surface.

The story will require players to steal certain identities. For example, if you can take the form of a military commander without being seen, you can run that local outpost. One part of the story will even have you pretend to be a pilot, flying missions and following orders until you get enough clearance to learn more about your history.

I saw a couple of these 25 military bases, and like the rest of the game, the graphics seemed adequate but not a highlight of the game. Sure, details are being optimized, and some areas clearly were being further developed. But there still seems to be a lot of work to finish by the fall.

The animation, however, looked fluid and fantastic. Everything moved at a strained pace, from the character hopping between buildings, to the black-ops attackers trying to bring him down. These aspects should make Prototype a physical thrill, regardless of how much the other visuals improve.

Maybe I was hoping for too much, wanting to see Prototype neatly come together in front of me after a brief demonstration. The massive open-world setting and twisted characters are messy. Whether the story can give a through-line or not, that chaos could be a good thing.
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NY 2008 Preview: Production Pontiac ST pickup to appear

Sunday, April 27th, 2008 by admin

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Our friends over at Pickuptruck.com have learned that Pontiac will debut a production-ready ST pickup at this year’s New York Auto Show in late March. The Pontiac ST pickup is based on the Holden VE Ute that recently debuted in Australia, and since development of the vehicle consists mainly of grafting the Pontiac G8 front clip onto the Holden VE Ute, the business case for the vehicle is a no-brainer. What did stand between the Pontiac ST pickup and production was the U.S. exchange rate between the Australian and U.S. dollar, but apparently the difference isn’t as bad as once thought and the price of the ST won’t be out of reach for its target market. Pickuptruck.com also learned that, despite previous reports to the contrary, the Pontiac ST will be offered with a 256-HP V6, as well as a 361-HP V8. The reason is because plans for a Pontiac G8 Sportwagon that would have been powered by a V6 have been cancelled, so the Pontiac needs to offer both a V6 and a V8 for the ST pickup to balance out the effect it has on GM’s CAFE rating.Don’t all these unibody pickups in GM’s product plans get you thinking? If we were to consult some tea leaves, we might draw the conclusion that GM is considering transforming its small pickups into an all-unibody lineup. It’s pure speculation on our part, but to debut two unibody trucks in one auto show season makes us go hmmm…

[Source: Pickuptruck.com]

Rumormill: Suzuki to unveil V8-powered Kizashi 3 at NY show

Friday, April 25th, 2008 by admin

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Hyundai is quickly proving with its Genesis luxury sedan that a lower-end Asian automaker can play in the V8-powered big leagues, and if the reports are to be believed, Suzuki wants in. The Japanese carmaker’s Kizashi concepts, unveiled in Frankfurt and Tokyo last year, proved popular enough for Suzuki to move ahead with production plans and target a late 2009 roll-out. But before it settles on what form the production version will take, Suzuki is reportedly preparing a third iteration to show at the New York Auto Show in March, and this one will be powered by a V8 driving all four wheels, compared to its turbodiesel and V6 predecessors. Whether there’s any truth to the reports will become evident as we weave through Manhattan traffic towards the Javits Center, so stay tuned.

[Source: AutoTelegraaf via Motor Authority]

St. Patrick’s Day Celebrations New York

Friday, March 21st, 2008 by admin

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New York:  A band of homesick Irish expatriates, soldiers who were serving in the British Army, marked the first St. Patrick’s Day parade in New York City with a procession on March 17, 1762. Today, the parade down Fifth Avenue is the largest St. Patrick’s Day celebration in the world, with about a quarter of a million marchers and several million spectators.