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Chinese Buick Regal caught dressed in red

Wednesday, October 1st, 2008 by admin



Two weeks ago we showed you spy shots of a 2010 Buick Regal caught testing in China that appeared to be nothing more than a rebadged Opel Insignia. (As you may recall, we’ll be getting the 2010 Buick LaCrosse in the States.) All three of those cars are based on GM’s Epsilon II platform, which we will also likely see under future vehicles from Saab, Saturn and Chevrolet. The Buick brand, and the popular Regal, are doing very well in China. As such, it’s no surprise to see these latest spy shots of the barely disguised four-door Regal dipped in red, and it looks great despite being a badge job. The production version is expected to debut at the Guangzhou Auto Show in November.

MTI Micro testing feasibility of fuel cells in digicams

Wednesday, May 7th, 2008 by admin

The ever-boastful MTI Micro is back again, just days after showing off a fuel cell-powered GPS prototype in Atlanta. This go ’round, the company is announcing a newfound partnership with an elusive Japanese developer of digicams in order to “evaluate the feasibility, development and production” of Mobion products. The love affair will enable the two to work together in evaluating and adapting the aforesaid technology for use in “various precision imaging applications, including digital cameras.” Best of all, work is apparently already ongoing, and MTI Micro is expected to deliver prototypes later this month. Going from prototype form to the store shelf, however, will be the hard part.

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Prototype still in skunkworks, delayed until 2009

Tuesday, May 6th, 2008 by admin

prototype, radical, radical-entertainment, sierra

Sierra and Radical confirmed today that Prototype will continue development until 2009. IGN noticed the game had been given a new date on GameStop.com and followed up with the company for a confirmation. The game was originally expected for late this year, but given our hands-on experience with the title, the delay may be for the best.Considering Prototype is a sandbox game set in Liberty City New York, it’s probably best to get as much breathing room between it and the hyper-praised GTA IV. A Sierra spokeperson says the company simply needs more time to “deliver the game the team initially set out to create.” Hopefully, Sierra’s new overlords at Activision will be understanding of the team’s desire.
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Prototype delayed until 2009

Tuesday, May 6th, 2008 by admin

prototype, radical, sierra

It’s too bad that the developers didn’t mention this during Sierra’s gamers day, but it seems now that the previously confirmed for Fall 08 title, Prototype, will now be getting released at some unknown date in 2009. According to the Sierra PR representative who spoke with Gamespot, the team simply needs more time to deliver the game that was originally promised. That’s right folks, no delay just for co-op (at least as far as we know now). While it’s always good if developers take more time to get their games absolutely perfect, only time will tell whether this will end up being a good move. Hey, if Army of Two had released in Fall 07 it would’ve been murdered, instead it was released in spring and saw fair sales.

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Want multiplayer in Prototype 2? Buy Prototype 1

Monday, May 5th, 2008 by admin

prototype, radical-entertainment, sierra

When the open world smash-em-up Prototype was first revealed, online multiplayer was one of the most exciting features on the docket. Unfortunately, it was discovered last month that the feature (both online and off) has been removed from the game so the team at Radical Entertainment can focus on the single-player experience. For those who lamented the loss of multiplayer, we have some almost good news. No, it’s still not going to be included in Prototype, but Radical Entertainment’s Chris Ansell recently told Eurogamer that it could show up in Prototype 2. The catch, of course, is that there has to be a Prototype 2. So, if you really want to see how good Prototype multiplayer can be, you’d best hope it sells enough copies to merit a sequel

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Sony creates micro-sized fuel cell system

Sunday, May 4th, 2008 by admin

concept, fuel cell, FuelCell, methanol, prototype, sony

Finally we can all sleep at night, safe in the knowledge that Sony has created a prototype fuel cell system that fits in the palm of your hand. The combination lithium-polymer battery, backup battery, and control circuit are destined for future mobile devices. According to a company engineer, “We have been aiming to mount (a fuel-cell system) in mobile devices and finally reached a level of commercial design.” The tiny power-pack uses methanol as a fuel and controls supply with a hybrid pump, which allows it to regulate the amount of power used based on a system’s needs. The company claims that just 10ml of methanol can power a mobile device through 14 hours of 1seg movie watching. Sure, it sounds good on paper, but does this mean soon we’ll have to visit tiny, methanol refilling stations manned by a team of mice in jumpsuits? Probably not.

Prototype video displays parkour, body consumption

Sunday, May 4th, 2008 by admin

prototype, sierra, sierra-entertainment

Oh my! We have a great video of Prototype to show you, but it is rated Mature, so we have to put it after the jump. The game, blending ideas from Assassin’s Creed and Knights of the Old Republic and Grand Theft Auto and any number of similar sandbox and choose-your-destiny games, Prototype does still appear quite intriguing. Joystiq wrote up an impressive preview of the game for your enjoyment, so don’t forget to look at what they said. Basically, the game is good but difficult to judge from a quick impression. We’ll see if the game lives up to expectations when it hits later this year.


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Joystiq impressions: Prototype (360/PC/PS3)

Monday, April 28th, 2008 by admin

new-york, new-york-city, open-world, prototype, ritual, ritual-entertainment, sandbox, sierra, sierra-spring-event08

After a recent demo of Sierra’s Prototype, I came away feeling a little less excited for the title than when I started. I’m still anticipating its Fall, 2008 360/PC/PS3 release, assuming it ships on time. I think it could be an exciting third-person action/mystery. But I’m uncertain about if it will become a cohesive experience by then; I saw well-executed elements but I’m not sure if they will combine.

And admittedly, Prototype’s open-world scope is much too big to take in from a single demonstration. The fast, physical action and control look better than other games, with the the player able to change fighting techniques and attacks at any moment. Developer, Radical Entertainment didn’t spill too much about the story, only repeating that you play an amnesiac with the ability to morph into other peoples’ identities.

I hope that plot can connect to the action. I think it could, especially because the character gains the memories and abilities of the identities he steals. And while the anti-hero is becoming a cliche, Radical stressed that you’re not trying to save Manhattan from its plague of monsters. You’re out for yourself, and the story is supposed to explain why.
Prototype is a fairly open game, letting players wander through all of Manhattan, although it’s not a literal building-for-building remake. The demo I saw centered on the ability to fight through situations, although gamers will be able to choose a sneakier path, walking in shadows and impersonating others.

The city has been infested with a plague, turning some people into zombies and introducing other monsters. Even the buildings evoke this wasteland setting, decaying with the exposure. The military has moved in — in addition to a shadow group of mercenaries — and you’re at the center of the mess.

While you’ve lost your memory, you’ve gained unnatural powers. One attack swings your arm out like a tentacle, striking everyone in the vicinity. Your hands can turn into claws, quickly cutting down others. A punch into the ground can raise a circle of spikes around you.

But the shape-shifting and movement are the most important powers. By touching any other person, you can take their form, and meander through the city mostly unnoticed. Or you can run — literally — up buildings and scamper along ledges, moving over any surface.

The story will require players to steal certain identities. For example, if you can take the form of a military commander without being seen, you can run that local outpost. One part of the story will even have you pretend to be a pilot, flying missions and following orders until you get enough clearance to learn more about your history.

I saw a couple of these 25 military bases, and like the rest of the game, the graphics seemed adequate but not a highlight of the game. Sure, details are being optimized, and some areas clearly were being further developed. But there still seems to be a lot of work to finish by the fall.

The animation, however, looked fluid and fantastic. Everything moved at a strained pace, from the character hopping between buildings, to the black-ops attackers trying to bring him down. These aspects should make Prototype a physical thrill, regardless of how much the other visuals improve.

Maybe I was hoping for too much, wanting to see Prototype neatly come together in front of me after a brief demonstration. The massive open-world setting and twisted characters are messy. Whether the story can give a through-line or not, that chaos could be a good thing.
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Remote controlled Aeryon Scout snaps stills from above

Wednesday, April 23rd, 2008 by admin

Though certainly not the first gizmo designed with aerial photography in mind, the Aeryon Scout is a notch above most alternatives. The hovering platform enables users to capture still shots and log digital video from up above, and while it can be controlled remotely, we’re also hearing that autonomous navigation isn’t totally out of reach. Currently, the device is still looking to escape the prototype stage, but its creators are already eying police forces, security firms and surveying / engineering businesses in hopes of landing a few clients. Considering the stunningly high $30,000 to $50,000 price tag, we’d say they’re looking in the right (read: only) direction.

[Via Coolest-Gadgets, image courtesy of InventorSpot]

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