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Intel suggests off robotic hand among “Pre Touch” object conformation

Sunday, June 15th, 2008 by admin

electrolocation, intel, pre-touch, prosthetics, sense, sensor, sensors, touch

Robotics undergo appear a for a long while way, but properties a great deal often miss the innate, nervous sense of reluctant touch. Intel researchers hold reached somewhat similar in on a robotic hand which uses electrolocation to put up a robotic hand conform to the form of an object before interacting surrounded by it. Shown at Research@Intel Day, the hand uses fish-like electrolocation to bounce electric fields off of objects and consequently conform the hand to the current circumstances in true time. They use the dynamic “Pre Touch,” and it am able to establish useful for configuring robotics before properties interact provided objects without, say, damaging them or missing the interface completely. We’ve continued in the know of the technology for select time, but as you can see in the video once the break, Intel in the end has somewhat to show, and the possible results are how can sole be portrayed as a strangely nervous robotic hand.

Audio Ping Pong lets your ears, noggin do all the work

Friday, April 25th, 2008 by admin

4-25-08-audio-ping-pong.jpg

Just when you think Pong can’t be played any other way, yet another creative soul emerges to prove the notion wrong. Mike McCracken has managed to remove all visual aspects of the game yet still maintain the core goal by enabling one’s head to make the motions typically assigned to the hands. Essentially, a sound is emitted from the headphones on one side or the other, and the gamer has to tilt his / her head just so until the noise is centered. This back-and-forth sequence speeds up to intensify the challenge, and if you can’t manage to keep the ringing front and center, an unpalatable buzzer sounds and a light turns on to alert you of your defeat. Really, it’s way more clear how all this works in the video below, so have at it.

[Via MAKE]


Audio Ping Pong from loneconspirator on Vimeo.

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Microsoft adds twist to handhelds with force-sensing technology

Saturday, April 19th, 2008 by admin

control, force, force feedback, force sensing, ForceFeedback, ForceSensing, microsoft, microsoft research, MicrosoftResearch, multi-touch, research, sensor, sensors, twist

Surely you’re not content with just multi-touch and built-in accelerometers, right? Microsoft Research is expecting not, as it’s already working towards integrating force-sensing technology that will enable gestures to twist on-screen imagery without crafting UMPCs out of flexible material. Essentially, the gurus behind the idea feel that implementing said tech would “turn an otherwise passive component that just holds the device together into an active input surface.” In the future, it’s likely that auditory cues would enable users to know when they’ve applied enough pressure to cause a change, and of course, they expect it to work hand-in-hand with existing human-computer interfaces. Yeah, who needs keypads these days, anyway? [Warning: PDF read link]


[Via BBC, thanks Joe]

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