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Strike forces GM to suspend truck and SUV orders

Wednesday, May 7th, 2008 by admin

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General Motors has informed its dealers that production of some of its 2008 full-size trucks and SUVs has been halted due to the ongoing American Axle strike. The affected vehicles include the GMC Yukon, Denali, Sierra heavy-duty regular and extended cab, its commercial-duty pickup and variants of Chevrolet trucks and Tahoes. According to the General, a basic lack of parts is the reason for the stoppage and dealer orders for the week of May 8th and May 15th have been cancelled. While a lack of production is bad news for any automaker, we can’t help but think that it couldn’t have come at a better time for the General as SUV and truck sales are down overall.

[Source: Automotive News – sub. req’d]

Prototype still in skunkworks, delayed until 2009

Tuesday, May 6th, 2008 by admin

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Sierra and Radical confirmed today that Prototype will continue development until 2009. IGN noticed the game had been given a new date on GameStop.com and followed up with the company for a confirmation. The game was originally expected for late this year, but given our hands-on experience with the title, the delay may be for the best.Considering Prototype is a sandbox game set in Liberty City New York, it’s probably best to get as much breathing room between it and the hyper-praised GTA IV. A Sierra spokeperson says the company simply needs more time to “deliver the game the team initially set out to create.” Hopefully, Sierra’s new overlords at Activision will be understanding of the team’s desire.
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Prototype delayed until 2009

Tuesday, May 6th, 2008 by admin

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It’s too bad that the developers didn’t mention this during Sierra’s gamers day, but it seems now that the previously confirmed for Fall 08 title, Prototype, will now be getting released at some unknown date in 2009. According to the Sierra PR representative who spoke with Gamespot, the team simply needs more time to deliver the game that was originally promised. That’s right folks, no delay just for co-op (at least as far as we know now). While it’s always good if developers take more time to get their games absolutely perfect, only time will tell whether this will end up being a good move. Hey, if Army of Two had released in Fall 07 it would’ve been murdered, instead it was released in spring and saw fair sales.

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X3F TV — X3F Impressions: Bourne Conspiracy Demo

Tuesday, May 6th, 2008 by admin

A few hours ago, Xbox Live Marketplace was treated to an early demo of The Bourne Conspiracy, the High Moon Studios developed title based on the best-selling novels by Robert Ludlum. We thought this was a great time to debut a feature X3F readers have asked us for in the past, video impressions of demos for retail Xbox 360 games.

Ordinarily we have a catchy (or what we think is catchy) name for our video features, but this time we drew a blank. Have an idea for what this feature should be called? Drop your name idea in the comments and tell us what you think of The Bourne Conspiracy demo yourself.

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Want multiplayer in Prototype 2? Buy Prototype 1

Monday, May 5th, 2008 by admin

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When the open world smash-em-up Prototype was first revealed, online multiplayer was one of the most exciting features on the docket. Unfortunately, it was discovered last month that the feature (both online and off) has been removed from the game so the team at Radical Entertainment can focus on the single-player experience. For those who lamented the loss of multiplayer, we have some almost good news. No, it’s still not going to be included in Prototype, but Radical Entertainment’s Chris Ansell recently told Eurogamer that it could show up in Prototype 2. The catch, of course, is that there has to be a Prototype 2. So, if you really want to see how good Prototype multiplayer can be, you’d best hope it sells enough copies to merit a sequel

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Ghostbusters dev: 360 holding back PS3 version

Monday, May 5th, 2008 by admin

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In a recent interview with videogaming247.com, Mark Randel, president of Ghostbusters developer Terminal Reality, laid down some new fodder for flamewars everywhere by multplatform development is keeping the team from doing everything they could with the game. Specifically, Randel said that the PS3’s seven processors allow for much more than the 360’s three. For example, Randel says that the PS3 could handle “double the amount of objects on screen.” Thanks to the team’s goal of making the game equal on both platforms, that won’t be happening. He gives a further example that the PS3 version of the game has an entire processor dedicated to the game’s audio, whereas the 360 version only has a portion of a single processor dedicated to audio. He concludes his remarks by noting “If we’re doing a PS3 only game however, we could be doing a lot more. We could be pushing a lot more on the screen.”

It’s worth noting that Ghostbusters is a Sony property. Feel free to consider that in your conspiracy theories. We’ll just be hiding behind this flame-proof barrier if you need us.
[Via Joystiq]

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Bourne Conspiracy demo hits UK stores

Sunday, May 4th, 2008 by admin

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While the rest of us wait for the May 16 demo of Sierra’s Bourne Conspiracy action title to hit Xbox Live, UK gamers can snag the demo today at their local GAME store. While picking up his copy of Grand Theft Auto IV one of our loyal X3F soldiers was given the demo for the anticipated game based on the best-selling novels by Robert Ludlum. We’ve been vocal on our interest in the game so color us green with envy from the early demo, at least until it finally lands on the Marketplace later this month.

[Thanks, Rhemelious B.]

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World in Conflict: Soviet Assault video blends multiple genres

Sunday, May 4th, 2008 by admin

It’s not every day you hear a game being touted as “genre-defining” … it seems our “sarcasm keyboards” aren’t quite working. Sure, we hear it all the time, but World in Conflict: Soviet Assault has an interesting mix of genre to get our attention, as well as Joystiq’s. Calling itself an “Action-Strategy” game, it eliminates the need to build bases or collect resources — you’ve mainly got to deal with fast-paced action and split second strategies.

Imagine, if you will, an alternate Cold War where you’re forced to battle the Soviets. The game boasts completely destructible environments and competitive online play (head-to-head and team-based) along with a hefty single-player campaign (from both the US and Soviet angles). In online play, you get your choice of a specialty: Infantry, Armor, Support, or Air. You’ll get tweaked controls for console owners, offering more streamlined interfaces. In addition, a fully 3D camera lets you sweep around the world in any way you want as opposed to the typical isometric camera options.
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Prototype video displays parkour, body consumption

Sunday, May 4th, 2008 by admin

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Oh my! We have a great video of Prototype to show you, but it is rated Mature, so we have to put it after the jump. The game, blending ideas from Assassin’s Creed and Knights of the Old Republic and Grand Theft Auto and any number of similar sandbox and choose-your-destiny games, Prototype does still appear quite intriguing. Joystiq wrote up an impressive preview of the game for your enjoyment, so don’t forget to look at what they said. Basically, the game is good but difficult to judge from a quick impression. We’ll see if the game lives up to expectations when it hits later this year.


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Joystiq impressions: Prototype (360/PC/PS3)

Monday, April 28th, 2008 by admin

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After a recent demo of Sierra’s Prototype, I came away feeling a little less excited for the title than when I started. I’m still anticipating its Fall, 2008 360/PC/PS3 release, assuming it ships on time. I think it could be an exciting third-person action/mystery. But I’m uncertain about if it will become a cohesive experience by then; I saw well-executed elements but I’m not sure if they will combine.

And admittedly, Prototype’s open-world scope is much too big to take in from a single demonstration. The fast, physical action and control look better than other games, with the the player able to change fighting techniques and attacks at any moment. Developer, Radical Entertainment didn’t spill too much about the story, only repeating that you play an amnesiac with the ability to morph into other peoples’ identities.

I hope that plot can connect to the action. I think it could, especially because the character gains the memories and abilities of the identities he steals. And while the anti-hero is becoming a cliche, Radical stressed that you’re not trying to save Manhattan from its plague of monsters. You’re out for yourself, and the story is supposed to explain why.
Prototype is a fairly open game, letting players wander through all of Manhattan, although it’s not a literal building-for-building remake. The demo I saw centered on the ability to fight through situations, although gamers will be able to choose a sneakier path, walking in shadows and impersonating others.

The city has been infested with a plague, turning some people into zombies and introducing other monsters. Even the buildings evoke this wasteland setting, decaying with the exposure. The military has moved in — in addition to a shadow group of mercenaries — and you’re at the center of the mess.

While you’ve lost your memory, you’ve gained unnatural powers. One attack swings your arm out like a tentacle, striking everyone in the vicinity. Your hands can turn into claws, quickly cutting down others. A punch into the ground can raise a circle of spikes around you.

But the shape-shifting and movement are the most important powers. By touching any other person, you can take their form, and meander through the city mostly unnoticed. Or you can run — literally — up buildings and scamper along ledges, moving over any surface.

The story will require players to steal certain identities. For example, if you can take the form of a military commander without being seen, you can run that local outpost. One part of the story will even have you pretend to be a pilot, flying missions and following orders until you get enough clearance to learn more about your history.

I saw a couple of these 25 military bases, and like the rest of the game, the graphics seemed adequate but not a highlight of the game. Sure, details are being optimized, and some areas clearly were being further developed. But there still seems to be a lot of work to finish by the fall.

The animation, however, looked fluid and fantastic. Everything moved at a strained pace, from the character hopping between buildings, to the black-ops attackers trying to bring him down. These aspects should make Prototype a physical thrill, regardless of how much the other visuals improve.

Maybe I was hoping for too much, wanting to see Prototype neatly come together in front of me after a brief demonstration. The massive open-world setting and twisted characters are messy. Whether the story can give a through-line or not, that chaos could be a good thing.
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